Hi Jin, On 18.11.2010, at 03:07, Jin Kang wrote: > We are currently rendering OSM using mapnik in Window platform with > reasonable spec of h/w (2.6G CPU and 3G RAM). We just want to know usually > how long does it takes to render OSM map. Currently we are trying to render > Japanese map but seems like it is running more than 1 weeks and still > running. Your comments will be very helpful. Thanks in advance!
Most information about tile generation/seeding has already been said by the others. But what is also important is the way you are generating these tiles and what seeding tool you are using? - Do you make use of multicores? - How do you define what you are seeding? A BBOX has a pretty bad hit/miss ration for Japan. - Do you seed tile after tile, from top to bottom or some more advanced strategy? I have written the seeding tool for MapProxy[0] and there are a lot of parts where you can optimize the seeding process, in contrast to naive top to bottom tile generation. [0] http://mapproxy.org/docs/latest/seed.html Regards, Oliver _______________________________________________ Mapnik-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/mapnik-users

