2015-03-13 18:21 GMT+01:00 Benjamin Root <ben.r...@ou.edu>:
> Quite honestly, I am not all that concerned about speed (at least, I am
> not talking about achieving gaming level performance). I am most concerned
> about compatibility, quality of the image rendering, quality of the text
> rendering, and consistency across platforms. Probably what I am most
> interested in from OpenGL is its transforms stack. While matplotlib's
> transforms stack is fantastic, it is inherently limited to 2D operations.
> Upgrading the transforms stack in some way would be huge thing to me.
>
Modern shader-based OpenGL no longer has transform stacks: we need to
implement GPU transforms ourselves. This is all handled by VisPy, and we
have total control on that architecture. We do want to support 2D and 3D
simultaneously. We are still in the process of designing this architecture
though, and I guess it would certainly make sense for matplotlib devs to be
involved in the discussions...
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