Hello,
I am having trouble following the instructions given here -->
https://github.com/matplotlib/matplotlib/blob/master/lib/matplotlib/backends/backend_template.py#L16
it feels like the code was refractored (changed?) and those instructions
never updated?

On Sun, Mar 15, 2015 at 6:23 AM, Chris Barker - NOAA Federal <
chris.bar...@noaa.gov> wrote:

> On Mar 13, 2015, at 12:50 PM, Cyrille Rossant <cyrille.ross...@gmail.com>
> wrote:
>
> > Exactly. Note that pushing data on the GPU is not that slow:
>
> No -- and something has to be pushed to the video card at some point
> anyway.
>
> But my experience is that if you need to push the data to the CPU,
> that pretty much overwhelms the advantages you get by rendering on the
> GPU.
>
> And OpenGL only supports simple primitives -- so it's substantially
> more a pain to do something as sole as render a filled polygon, let
> alone a spline.
>
> And yes, back In the day, it was faster to render on the video card,
> but CPUs have gotten a lot faster, and memory busses not so much.
>
> But whatever, I think we all agree that pushing the transformations to
> the GPU is the big win.
>
> -CHB
>
> > in one
> > second, you can send hundreds of millions of points on a modern GPU.
> > However it would be a bit slow to send large amounts of data at every
> > frame.
> >
> > GPU-based transformations are extremely fast, and you have full
> > control on how they're implemented; in the end, it's just arbitrary C
> > code that runs on the GPU on a per-vertex or per-pixel basis.
>
>
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