No, sorry that was probably a mistake on my part, I thought that I would
find the list of backends in __init__.py instead of
https://github.com/rastogiachyut/matplotlib/blob/master/lib/matplotlib/rcsetup.py#L31
On Tue, Mar 24, 2015 at 10:45 PM, Michael Droettboom <md...@stsci.edu>
wrote:
> Giving it a cursory glance, I think it's mostly current. Is there
> something specific that isn't working for you?
>
> Mike
>
>
> On 03/23/2015 08:09 AM, Achyut Rastogi wrote:
>
> Hello,
> I am having trouble following the instructions given here -->
> https://github.com/matplotlib/matplotlib/blob/master/lib/matplotlib/backends/backend_template.py#L16
> it feels like the code was refractored (changed?) and those instructions
> never updated?
>
> On Sun, Mar 15, 2015 at 6:23 AM, Chris Barker - NOAA Federal <
> chris.bar...@noaa.gov> wrote:
>
>> On Mar 13, 2015, at 12:50 PM, Cyrille Rossant <cyrille.ross...@gmail.com>
>> wrote:
>>
>> > Exactly. Note that pushing data on the GPU is not that slow:
>>
>> No -- and something has to be pushed to the video card at some point
>> anyway.
>>
>> But my experience is that if you need to push the data to the CPU,
>> that pretty much overwhelms the advantages you get by rendering on the
>> GPU.
>>
>> And OpenGL only supports simple primitives -- so it's substantially
>> more a pain to do something as sole as render a filled polygon, let
>> alone a spline.
>>
>> And yes, back In the day, it was faster to render on the video card,
>> but CPUs have gotten a lot faster, and memory busses not so much.
>>
>> But whatever, I think we all agree that pushing the transformations to
>> the GPU is the big win.
>>
>> -CHB
>>
>> > in one
>> > second, you can send hundreds of millions of points on a modern GPU.
>> > However it would be a bit slow to send large amounts of data at every
>> > frame.
>> >
>> > GPU-based transformations are extremely fast, and you have full
>> > control on how they're implemented; in the end, it's just arbitrary C
>> > code that runs on the GPU on a per-vertex or per-pixel basis.
>>
>>
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