Belinda,

While I'm sure you can find a way to do what you want with MPL, it 
sounds like you're really pushing the bounds of what it's designed for. 
Having been a Matlab user myself, I can see how you've gotten here, but 
I think you should consider other options.

Matplotlib is a plotting library -- it's not a gui development lib. I'd 
think about using a tool designed for the job. I don't know what you 
want the graphics of your game to look like, but depending on that, some 
suggestions:

PyGame -- good for fancy raster graphics, not so good if you have a need 
for other GUI elements -- all the typical controls, text boxes etc.

TkInter -- it has a Canvas people like a lot that gives a lot of 
flexibility.

wxPython -- The wxPython FloatCanvas (full disclosure -- it's my baby) 
could probably help you out a lot here, if you're dealing with vector 
graphics, and particularly if you want zooming and panning.

I'm sure you could do it with pyGTK or pyQT also.

Deciding between all these options is hard, they all have their 
strengths. What's best for you is a function of what the needs of your 
app are, what your future needs may be, what platforms you need to 
support, and taste.

Even if MPL is a perfect fit for your graphics, if you get beyond a 
basic "calculate and plot" app, you'll probably want to use MPL embedded 
in a GUI toolkit, TK, GTK or wx.

-Chris


-- 
Christopher Barker, Ph.D.
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