At 11:09 PM 4/23/2012, you wrote:

>Has there been any bug work on the PortAudio stuff since v12.1pr3? I didn't 
>see any. That's what I'm using.
>Try this: www.chickensys.com/bin/pa_test.zip
>When I use PortAudio on Mac, I get like the 2nd second of audio as silence, it 
>drops out. This happens with all sounds.
>Look at the function TestSound() in my test project. You'll have to change the 
>location of the test.wav I supplied, and the OutputParameters.Device parameter.
>test.wav is a good file, no doubt.
>It just loads up some seconds of audio (AddAudio()) and then starts the 
>stream, then loads more seconds of audio, and then sits there so the stream 
>does go out of scope.
>It doesn't matter how much sound data I put in before I start the stream, I 
>still get this dropout right after the audio starts.
>If it's a bug, which I think it is, can you fix it, like, right away? =) (I'm 
>taking advantage of you, you are very good about this stuff.)

Adding some info: I think when your function has no buffers, it drops not the 
first but the second. If I fill up a stream while its' going and I get ahead 
maybe 3-4 seconds, and then stop the stream, destroy it, and create a new 
stream, fill it once and start it, it doesn't do it - it's like it still has 
the buffers from last time, or is just "primed". The new streams doesn't play 
the old buffers though.

But if I stop a stream and wait a bit, then start a new stream, it does it 
again.

The above information may not be exact, but since my test project does the same 
thing, I think it's a bug on your side. I have a feeling it's only cropped up 
with 12.1pr3. 

Garth Hjelte
Sampler User

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