can it be done at kernel level itself...
i mean to rotate the framebuffer itself and then calibrating the touch
accordingly...
is there any such option which we can specify in kernel commandline itelf
(Intel based architecture)??
I remember one such option on omap boards omapfb.rotate=<angle>

regards,
dhaval.

On Sun, Nov 14, 2010 at 1:15 AM, Arjan van de Ven <[email protected]>wrote:

> On 11/13/2010 11:37 AM, Carsten Munk wrote:
>
>> 2010/11/13 Arjan van de Ven<[email protected]>:
>>
>>> On 11/13/2010 11:29 AM, Javier wrote:
>>>
>>>> I'm trying the Handset 1.1 final-demo images on my N900, and I've found
>>>> that in both landscape and portrait modes, the X11 root window is
>>>> 800x480
>>>> (that is, always portrait).
>>>>
>>>> However, Qt applications (for example duicontrolpanel) render just fine
>>>> in portrait. This means they (or Qt) must be doing some kind of rotation
>>>> implemented on the X clients themselves.
>>>>
>>>> To be honest, this comes a bit of a surprise. Is it really expected that
>>>> every X11 client application will have to implement their own means for
>>>> rotation, or is the plan for rotation to be eventually implemented the
>>>> XRandR way?
>>>>
>>> eventually it has to be done with XRandR for power/performance reasons;
>>> the X server can do this more performance (and thus power) efficient than
>>> the apps can, depending on what
>>> exact hardware you have. (Some graphics hardware can use the new X 1.9
>>> stuff
>>> for doing rotation centrally)
>>>
>> I've actually heard the opposite argument - not using xrandr for
>> performance reasons. As it's faster to rotate a surface with the
>> application on with GL/GLES than with xrandr.
>>
>
> guess it depends on the (version of the)  graphics driver.....
>
>
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