On 23 June 2013 10:03, Filip Kłębczyk <[email protected]> wrote: > W dniu 22.06.2013 15:01, Timur Kristóf pisze: >> >> Hi, > > Hello Timur,
Hello all, >> About a week ago at Devaamo I was fortunate to meet with a bunch of Nemo >> guys. Together we discussed and debated ideas to move forward from the >> current situation to one where Nemo looks nice and is a pleasure to use. >> >> We feel that currently, the whole Nemo UI looks like just a cheap copy. >> We think we could do better than that. > > Another thing is I really cannot understand how it is possible, that such > thing as logotype of Nemo Mobile was discussed openly here on the mailing > list for certain amount of time, there was voting etc. Fun fact I met Timur yesterday and we discussed it even before I knew this thread existed :) Completely agree with Filip that openness is the key. <I think that> if we perceive "openly deciding on UI" as a challenge, then lets accept that challenge; <because> I see it achievable in this way: <I think> we did a good job on logo and description text, <because> we managed to avoid "bikeshedding" (thanks to Carl Symons), where everyone should give good arguments to back their opinion, where <I think> or <We should> is not enough. The <because> part has to be included, too ;) I'm sure there were many attempts to discuss UI in the open, we can find numerous examples of people drawing ASCII concepts in countless threads. It does gets lengthy, but that's the only drawback, the main advantage being the [majority of the members in a] happy and healthy community. However, how should we decide when a given UI concept pleases the majority? Voting every time? Or until "there's nothing more to remove"? ;) Cheers, Simonas > > Regards, > Filip >
