These didn't match PIPE_SHADER_*, and it seems much better to make
all such indices match.
Vertex is first because cards with vertex shaders came first.
---
src/gallium/include/pipe/p_shader_tokens.h | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/include/pipe/p_shader_tokens.h
b/src/gallium/include/pipe/p_shader_tokens.h
index c4bd17e..636e7f0 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -40,8 +40,8 @@ struct tgsi_header
unsigned BodySize : 24;
};
-#define TGSI_PROCESSOR_FRAGMENT 0
-#define TGSI_PROCESSOR_VERTEX 1
+#define TGSI_PROCESSOR_VERTEX 0
+#define TGSI_PROCESSOR_FRAGMENT 1
#define TGSI_PROCESSOR_GEOMETRY 2
struct tgsi_processor
--
1.7.0.4
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