On Sat, Sep 11, 2010 at 11:55 PM, Marek Olšák <[email protected]> wrote:
> Please, can we get this patch committed? (along with the other patches this > one depends on) > > We need this to enable full loop unrolling for r3xx->r4xx fragment shaders, > which don't support loops. It's needed for the blur shader in KWin to work. > This is a regression since the GLSL compiler merge, because the previous > compiler did unroll loops automatically. I'd like to get this fixed for 7.9. > > Thanks. > > Reported as a bug: > https://bugs.freedesktop.org/show_bug.cgi?id=30007 > I was wrong. The bug is not about loop unrolling, though I think it still would be very handy to have it. Marek
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