Maybe lets skip this and other tessellation patches until we have code that 
actually does something. It's just going to be confusing to have not finished 
(or really "not started" =) ) code that doesn't do anything.

Also in terms of naming, I severely dislike abbreviations because code tends 
to be written once but debugged hundred of times so optimizing for readability 
makes long term sense, i.e. PIPE_SHADER_TESSELLATION_EVALUATION (or at least 
PIPE_SHADER_TESS_EVALUATION to match the GL spec) instead TESSEVAL. and such.

z
_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to