Maybe lets skip this and other tessellation patches until we have code that actually does something. It's just going to be confusing to have not finished (or really "not started" =) ) code that doesn't do anything.
Also in terms of naming, I severely dislike abbreviations because code tends to be written once but debugged hundred of times so optimizing for readability makes long term sense, i.e. PIPE_SHADER_TESSELLATION_EVALUATION (or at least PIPE_SHADER_TESS_EVALUATION to match the GL spec) instead TESSEVAL. and such. z _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
