On 01/03/2011 06:27 PM, Ian Romanick wrote:
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It looks like things are shaping up nicely for the 7.9.1 and 7.10
releases.  I've cherry picked a bunch of stuff over to the branches, but
there are a few commits that I'm a bit uncertain about.  I'd appreciate
it if the commiters could weigh in.  If you are on direct CC, that means
you have a commit on one or both lists.

NOTE: There are a few recent commits that are on both lists.

7.9.1 list:


commit ee1f047c8146c717fff30f1690d4ff9e69bd179f
Author: Brian Paul<bri...@vmware.com>
Date:   Tue Nov 2 08:22:40 2010 -0600

     mesa: use GLubyte for edge flag arrays

     Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31310

Not applicable to 7.9.1


commit 11dd228415d9299f3afa81525d0e588135099b4b
Author: Brian Paul<bri...@vmware.com>
Date:   Sun Nov 7 18:35:35 2010 -0700

     mesa: make fixed-pt and byte-valued arrays a runtime feature

     These ES1 features were only tested for in the vertex array code.
     Checking the ctx->API field at runtime is cleaner than the #ifdef
     stuff and supports choosing the API at runtime.

Not needed.


commit d18df9e336b5d2e68a4a6185f7b9d0d0c095c3c4
Author: Brian Paul<bri...@vmware.com>
Date:   Thu Nov 11 16:56:16 2010 -0700

     tdfx: s/Format/_BaseFormat/

     Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31560

Cherry picked.


commit 48af60b46540a30c3754f0e59801a62dfb1a146d
Author: Brian Paul<bri...@vmware.com>
Date:   Wed Nov 17 08:10:26 2010 -0700

     mesa: upgrade to glext.h version 66

     The type of the num/count parameter to glProgramParameters4[df]vNV()
     changed so some API dispatch code needed updates too.

Let's skip this one. It touched a whole bunch of files and isn't critical.


commit 83e93b6008213ad86607027e8434ecaccc8b1a2c
Author: Brian Paul<bri...@vmware.com>
Date:   Thu Nov 18 16:15:33 2010 -0700

     mesa: pass gl_format to _mesa_init_teximage_fields()

     This should prevent the field going unset in the future.  See bug
     http://bugs.freedesktop.org/show_bug.cgi?id=31544 for background.

     Also remove unneeded calls to clear_teximage_fields().

     Finally, call _mesa_set_fetch_functions() from the
     _mesa_init_teximage_fields() function so callers have one less
     thing to worry about.

This was a code clean-up.  A previous patch fixed the actual bug.


commit 5e3733fadf08178fca7c9f20a0f4783f940383aa
Author: Brian Paul<bri...@vmware.com>
Date:   Sun Nov 21 10:05:47 2010 -0700

     mesa: fix get_texture_dimensions() for texture array targets

     Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31779

Not applicable to 7.9.1


commit a9fa0f3a2f318a7c57163491abe931e86b2cd4c3
Author: José Fonseca<jfons...@vmware.com>
Date:   Mon Dec 6 20:01:30 2010 +0000

     mesa: Bump the number of bits in the register index.

     More than 1023 temporaries were being used for a Cinebench shader before
     doing temporary optimization, causing the index value to wrap around to
     -1024.

Not needed with old GLSL compiler.


-Brian
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