How would the TXQ instruction be implemented for a hardware driver?
Is there really a HW GPU instruction that returns the size of a texture?Otherwise, this seems like something we could implement in the state tracker by putting the texture size into a constant buffer slot. Then we'd have it for all drivers.
-Brian _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
