How would the TXQ instruction be implemented for a hardware driver?

Is there really a HW GPU instruction that returns the size of a texture?

Otherwise, this seems like something we could implement in the state tracker by putting the texture size into a constant buffer slot. Then we'd have it for all drivers.

-Brian
_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to