On 08/25/2011 04:47 AM, Dave Airlie wrote:
From: Dave Airlie<[email protected]>

This adds the get_dims callback that is called from the tgsi exec_txq.

It returns values as per EXT_gpu_program4.

Signed-off-by: Dave Airlie<[email protected]>
---
  src/gallium/drivers/softpipe/sp_tex_sample.c |   36 ++++++++++++++++++++++++++
  1 files changed, 36 insertions(+), 0 deletions(-)

diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c 
b/src/gallium/drivers/softpipe/sp_tex_sample.c
index f730948..4929f92 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -2566,6 +2566,41 @@ sp_sampler_variant_destroy( struct sp_sampler_variant 
*samp )
     FREE(samp);
  }

+static void
+sample_get_dims(struct tgsi_sampler *tgsi_sampler, int level,
+               int dims[4])
+{
+    struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
+    const struct pipe_sampler_view *view = samp->view;
+    const struct pipe_resource *texture = view->texture;
+    const struct pipe_sampler_state *sampler = samp->sampler;
+
+    /* undefined according to EXT_gpu_program */
+    level += view->u.tex.first_level;
+    if (level>  view->u.tex.last_level)
+       return;
+
+    dims[0] = u_minify(texture->width0, level);
+    if (texture->target == PIPE_TEXTURE_1D)
+       return;
+
+    if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
+       dims[1] = texture->array_size;
+       return;
+    }
+
+    dims[1] = u_minify(texture->height0, level);
+
+    if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
+       dims[2] = texture->array_size;
+       return;
+    }
+
+    if (texture->target != PIPE_TEXTURE_3D)
+       return;
+
+    dims[2] = u_minify(texture->depth0, level);
+}

I think it would be better to use a switch statement here:

    dims[0] = u_minify(texture->width0, level);

    switch (texture->target) {
    case PIPE_TEXTURE_1D:
       break;
    case PIPE_TEXTURE_2D:
    case PIPE_TEXTURE_CUBE:
    case PIPE_TEXTURE_RECT:
       dims[1] = u_minify(texture->height0, level);
       break;
    case PIPE_TEXTURE_3D:
       dims[1] = u_minify(texture->height0, level);
       dims[2] = u_minify(texture->depth0, level);
       break;
    case PIPE_TEXTURE_1D_ARRAY:
       dims[1] = texture->array_size;
       break;
    case PIPE_TEXTURE_2D_ARRAY:
       dims[1] = u_minify(texture->height0, level);
       dims[2] = texture->array_size;
       break;
    default:
       assert(!"unexpected texture target in sample_get_dims()");
    }

It's a bit easier read and see that all texture targets are handled. Also, when we add new texture targets (buffers, cube arrays) it'll be easier to catch unhandled cases.

-Brian
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