Reviewed-by: Jason Ekstrand <[email protected]> On Sat, May 14, 2016 at 1:10 PM, Rob Clark <[email protected]> wrote:
> From: Rob Clark <[email protected]> > > Drop extra #include which is otherwise unneeded (and makes this header > difficult to include from outside of src/mesa). > > Signed-off-by: Rob Clark <[email protected]> > --- > src/compiler/nir/glsl_to_nir.h | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/compiler/nir/glsl_to_nir.h > b/src/compiler/nir/glsl_to_nir.h > index e3fe9b0..14641fc 100644 > --- a/src/compiler/nir/glsl_to_nir.h > +++ b/src/compiler/nir/glsl_to_nir.h > @@ -26,12 +26,13 @@ > */ > > #include "nir.h" > -#include "compiler/glsl/glsl_parser_extras.h" > > #ifdef __cplusplus > extern "C" { > #endif > > +struct gl_shader_program; > + > nir_shader *glsl_to_nir(const struct gl_shader_program *shader_prog, > gl_shader_stage stage, > const nir_shader_compiler_options *options); > -- > 2.5.5 > >
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