Reviewed-by: Jason Ekstrand <[email protected]>

On Sat, May 14, 2016 at 1:10 PM, Rob Clark <[email protected]> wrote:

> From: Rob Clark <[email protected]>
>
> Drop extra #include which is otherwise unneeded (and makes this header
> difficult to include from outside of src/mesa).
>
> Signed-off-by: Rob Clark <[email protected]>
> ---
>  src/compiler/nir/glsl_to_nir.h | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/nir/glsl_to_nir.h
> b/src/compiler/nir/glsl_to_nir.h
> index e3fe9b0..14641fc 100644
> --- a/src/compiler/nir/glsl_to_nir.h
> +++ b/src/compiler/nir/glsl_to_nir.h
> @@ -26,12 +26,13 @@
>   */
>
>  #include "nir.h"
> -#include "compiler/glsl/glsl_parser_extras.h"
>
>  #ifdef __cplusplus
>  extern "C" {
>  #endif
>
> +struct gl_shader_program;
> +
>  nir_shader *glsl_to_nir(const struct gl_shader_program *shader_prog,
>                          gl_shader_stage stage,
>                          const nir_shader_compiler_options *options);
> --
> 2.5.5
>
>
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