On Fri, May 20, 2016 at 1:49 PM, Dave Airlie <airl...@gmail.com> wrote:
> From: Dave Airlie <airl...@redhat.com> > > For cull distance GLSL will let unsized unused arrays get > into the backend, we should nuke those straight away, to > save caring about them later. > > This fixes: > arb_separate_shader_objects/linker/large-number-of-unused-varyings > as a side effect (even without culling changes). > > Signed-off-by: Dave Airlie <airl...@redhat.com> > > Signed-off-by: Dave Airlie <airl...@redhat.com> > --- > src/mesa/drivers/dri/i965/brw_nir.c | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/mesa/drivers/dri/i965/brw_nir.c > b/src/mesa/drivers/dri/i965/brw_nir.c > index 9afd036..6ceac7e 100644 > --- a/src/mesa/drivers/dri/i965/brw_nir.c > +++ b/src/mesa/drivers/dri/i965/brw_nir.c > @@ -560,6 +560,8 @@ brw_create_nir(struct brw_context *brw, > /* First, lower the GLSL IR or Mesa IR to NIR */ > if (shader_prog) { > nir = glsl_to_nir(shader_prog, stage, options); > + nir_remove_dead_variables(nir, nir_var_shader_in); > + nir_remove_dead_variables(nir, nir_var_shader_out); > The mode parameter is a bitfield. You can just do nir_var_shader_in | nir_var_shader_out. I think this is the right thing to do. Pardon my while I run it though CI. > OPT_V(nir_lower_io_to_temporaries, > nir_shader_get_entrypoint(nir), > true, false); > -- > 2.5.5 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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