On Fri, May 20, 2016 at 2:36 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> On Fri, May 20, 2016 at 1:49 PM, Dave Airlie <airl...@gmail.com> wrote: > >> From: Dave Airlie <airl...@redhat.com> >> >> For cull distance GLSL will let unsized unused arrays get >> into the backend, we should nuke those straight away, to >> save caring about them later. >> >> This fixes: >> arb_separate_shader_objects/linker/large-number-of-unused-varyings >> as a side effect (even without culling changes). >> >> Signed-off-by: Dave Airlie <airl...@redhat.com> >> >> Signed-off-by: Dave Airlie <airl...@redhat.com> >> --- >> src/mesa/drivers/dri/i965/brw_nir.c | 2 ++ >> 1 file changed, 2 insertions(+) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c >> b/src/mesa/drivers/dri/i965/brw_nir.c >> index 9afd036..6ceac7e 100644 >> --- a/src/mesa/drivers/dri/i965/brw_nir.c >> +++ b/src/mesa/drivers/dri/i965/brw_nir.c >> @@ -560,6 +560,8 @@ brw_create_nir(struct brw_context *brw, >> /* First, lower the GLSL IR or Mesa IR to NIR */ >> if (shader_prog) { >> nir = glsl_to_nir(shader_prog, stage, options); >> + nir_remove_dead_variables(nir, nir_var_shader_in); >> + nir_remove_dead_variables(nir, nir_var_shader_out); >> > > The mode parameter is a bitfield. You can just do nir_var_shader_in | > nir_var_shader_out. > > I think this is the right thing to do. Pardon my while I run it though CI. > Pardon the delay. I was 95% sure this was the right thing to do but wanted to make sure I wasn't missing something. Jenkins is good with it. Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> > > >> OPT_V(nir_lower_io_to_temporaries, >> nir_shader_get_entrypoint(nir), >> true, false); >> -- >> 2.5.5 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev