On Fri, May 20, 2016 at 1:49 PM, Dave Airlie <airl...@gmail.com> wrote: > From: Dave Airlie <airl...@redhat.com> > > For cull distance GLSL will let unsized unused arrays get > into the backend, we should nuke those straight away, to > save caring about them later. > > This fixes: > arb_separate_shader_objects/linker/large-number-of-unused-varyings > as a side effect (even without culling changes). > > Signed-off-by: Dave Airlie <airl...@redhat.com> > > Signed-off-by: Dave Airlie <airl...@redhat.com>
Double S-o-b _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev