On Fri, May 20, 2016 at 1:49 PM, Dave Airlie <airl...@gmail.com> wrote:
> From: Dave Airlie <airl...@redhat.com>
>
> For cull distance GLSL will let unsized unused arrays get
> into the backend, we should nuke those straight away, to
> save caring about them later.
>
> This fixes:
> arb_separate_shader_objects/linker/large-number-of-unused-varyings
> as a side effect (even without culling changes).
>
> Signed-off-by: Dave Airlie <airl...@redhat.com>
>
> Signed-off-by: Dave Airlie <airl...@redhat.com>

Double S-o-b
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