Hi, Christian, I'm looking through the mesa vdpau interop code and found something that looks strange to me:
(dmabuf part) For video surfaces, it looks like vdpau exports a handle to a 2D_ARRAY texture. Later in the mesa state tracker, that handle is used to back a "fake" single slice 2D texture from which we create views like if it were an array texture, using the layer_override. I guess this would cause numerous problems when trying to render to these textures or using texSubImage etc. Wouldn't the correct solution be to have vdpau export a single layer of the array texture (using the whandle offset pointing to the layer start) which is then reinterpreted by the driver, not the state tracker, as a true non-array texture. And if for some reason the driver doesn't support reinterpreting and offseting like this wouldn't it be possible to hide the layer_override inside the driver for surface, sampler_view and transfer object purposes, as part of the texture internal format? Thanks, Thomas _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev