Am 01.02.2017 um 16:50 schrieb Thomas Hellstrom:
Hi, Again,

(No need answering while on sick leave!).

Actually I'm bored, but can't concentrate on coding when my body temperature isn't in the normal range :(

Hui? That's not how I remembered it.

For the dma-buf part we export one layer of a 2D_ARRAY texture and
then import that as "normal" 2D texture.
Here it looks like we always export the first layer...

whandle.layer = surf->u.tex.first_layer; (vdpau / surface.c)

If I remember correctly surf is selected based on plane and so surf->u.tex.first_layer should be either 0 or 1 anyway.

Regards,
Christian.
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