Hi, Again, (No need answering while on sick leave!).
On 02/01/2017 04:39 PM, Thomas Hellstrom wrote: > Hi, Christian! > > Thanks for your reply. I'll look through the code again! > > /Thomas > > > On 02/01/2017 04:22 PM, Christian König wrote: >> Hi Thomas, >> >> I'm on sick leave, but will try to quickly answer your questions. >> >> But don't be disappointed if you don't hear back from me before Monday. >> >> Am 01.02.2017 um 15:56 schrieb Thomas Hellstrom: >>> Hi, Christian, >>> >>> I'm looking through the mesa vdpau interop code and found something that >>> looks strange to me: >>> >>> (dmabuf part) >>> >>> For video surfaces, it looks like vdpau exports a handle to a 2D_ARRAY >>> texture. >>> Later in the mesa state tracker, that handle is used to back a "fake" >>> single slice 2D texture from which we create views like if it were an >>> array texture, using the layer_override. I guess this would cause >>> numerous problems when trying to render to these textures or using >>> texSubImage etc. >> Hui? That's not how I remembered it. >> >> For the dma-buf part we export one layer of a 2D_ARRAY texture and >> then import that as "normal" 2D texture. Here it looks like we always export the first layer... whandle.layer = surf->u.tex.first_layer; (vdpau / surface.c) should be whandle.layer = surf->u.tex.first_layer + ( plane & 1); >> >> The layer_override is only for the old code path used by Nouveau, e.g. >> exporting the pipe objects directly and then access only a certain layer. You're right. The layer override is only active for the old code path. So if I understand correctly the end result would be that both field textures are identical? /Thomas _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev