On Wed, May 17, 2017 at 5:17 AM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
> @@ -695,6 +696,7 @@ struct tgsi_instruction_texture
>     unsigned Texture  : 8;    /* TGSI_TEXTURE_ */
>     unsigned NumOffsets : 4;
>     unsigned Padding : 20;
> +   unsigned ReturnType : 3; /* TGSI_RETURN_TYPE_x */
>  };
>
>  /* for texture offsets in GLSL and DirectX.

You really want to add that second word? Instead of, say, reducing the
padding by 3 bits?
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