On Thu, May 18, 2017 at 2:43 AM, Iago Toral Quiroga <ito...@igalia.com> wrote:
> Like we do for the 32-bit case.
>
> v2:
>   - need unsigned rounding for float->uint64 conversion (Nicolai)
>   - use roundf() instead of IROUND() macros
> ---
>  src/mesa/main/uniform_query.cpp | 46 
> ++++++++++++++++++++++++++++++++++++++++-
>  1 file changed, 45 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 314f7d8..aca5416 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -550,7 +550,6 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, 
> GLint location,
>                 break;
>
>              case GLSL_TYPE_INT64:
> -            case GLSL_TYPE_UINT64:
>                 switch (uni->type->base_type) {
>                 case GLSL_TYPE_UINT: {
>                    uint64_t tmp = src[sidx].u;
> @@ -569,6 +568,13 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint 
> program, GLint location,
>                    memcpy(&dst[didx].u, &tmp, sizeof(tmp));
>                    break;
>                 }
> +               case GLSL_TYPE_UINT64: {
> +                  uint64_t u64;
> +                  memcpy(&u64, &src[sidx].u, sizeof(u64));
> +                  int64_t tmp = MIN2(u64, INT_MAX);
> +                  memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> +                  break;
> +               }
>                 case GLSL_TYPE_FLOAT: {
>                    int64_t tmp = src[sidx].f;
>                    memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> @@ -580,6 +586,44 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint 
> program, GLint location,
>                 }
>                 break;
>
> +            case GLSL_TYPE_UINT64:
> +               switch (uni->type->base_type) {
> +               case GLSL_TYPE_UINT: {
> +                  uint64_t tmp = src[sidx].u;
> +                  memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> +                  break;
> +               }
> +               case GLSL_TYPE_INT:
> +               case GLSL_TYPE_SAMPLER:
> +               case GLSL_TYPE_IMAGE: {
> +                  int64_t tmp = MAX2(src[sidx].i, 0);
> +                  memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> +                  break;
> +               }
> +               case GLSL_TYPE_BOOL: {
> +                  int64_t tmp = src[sidx].i ? 1.0f : 0.0f;
> +                  memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> +                  break;
> +               }
> +               case GLSL_TYPE_INT64: {
> +                  uint64_t i64;
> +                  memcpy(&i64, &src[sidx].i, sizeof(i64));
> +                  uint64_t tmp = MAX2(i64, 0);
> +                  memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> +                  break;
> +               }
> +               case GLSL_TYPE_FLOAT: {
> +                  uint64_t tmp = src[sidx].f < 0.0f ?
> +                     0ull : (uint64_t) roundf(src[sidx].f);

lroundf()?
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