On Thu, May 18, 2017 at 2:43 AM, Iago Toral Quiroga <[email protected]> wrote:
> v2:
> - need unsigned rounding for double->uint64 conversion (Nicolai)
> - use round() instead of IROUND() macros
> ---
> src/mesa/main/uniform_query.cpp | 14 ++++++++++++++
> 1 file changed, 14 insertions(+)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index aca5416..b53f60b 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -580,6 +580,13 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint
> program, GLint location,
> memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> break;
> }
> + case GLSL_TYPE_DOUBLE: {
> + double d;
> + memcpy(&d, &src[sidx].f, sizeof(d));
> + int64_t tmp = (int64_t) round(d);
llround()
> + memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> + break;
> + }
> default:
> assert(!"Should not get here.");
> break;
> @@ -618,6 +625,13 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint
> program, GLint location,
> memcpy(&dst[didx].u, &tmp, sizeof(tmp));
> break;
> }
> + case GLSL_TYPE_DOUBLE: {
> + double d;
> + memcpy(&d, &src[sidx].f, sizeof(d));
> + uint64_t tmp = (d < 0.0) ? 0ull : (uint64_t) round(d);
llround()
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