Hi, > On Mon, Aug 7, 2017 at 9:45 AM, Emil Velikov <emil.l.veli...@gmail.com> wrote: > > On 7 August 2017 at 12:56, Tapani Pälli <tapani.pa...@intel.com> wrote: > >> Hi; > >> > >> On 08/07/2017 02:15 PM, Yuan, Feng wrote: > >>> > >>> Hi, > >>> > >>> What’s the status of GLES 3.1 compute shaders support in > >>> Linux and Android. > >> > >> > >> It is supported. > >> > >>> Which branch/version start this support? and which Intel > >>> platforms are enabled. Is there any benchmark data in SKL/APL? > >> > >> > >> GLES 3.1 landed somewhere during Mesa versions 11.x so you very > >> likely have it on your machine. I'm running Fedora Linux on Haswell and it > >> is > supported. > >> It is also supported in Android-IA.
Any news about Android-O? which Mesa version will be there? Is Android version same as Linux on GLES/SL? > >> > >> I'm not sure about specific benchmark for compute shaders but I do > >> know that starting from version 3.1 GFXBench utilizes compute. > >> > > Different generations got GLES3.1 support at separate Mesa versions. > > > > For example, in Mesa 12.0 we had > > - OpenGL ES 3.1 on i965/bdw+ (Broadwell and later) > > > > while with Mesa 13.0 > > - OpenGL ES 3.1 on i965/hsw > > - OpenGL ES 3.2 on i965/gen9+ (Skylake and later) Any Linux kernel or libdrm version dependency for build? Do I need special options for configure? I have a hsw with Ubuntu 16.04/kernel 4.10.0, which mesa version is better to try? > > You might also be interested in > > https://people.freedesktop.org/~imirkin/glxinfo/#b=version&g=Intel%20Skylake%20 > (HD%205xx)&p=es > > (use the top navigation to select different hardware, or change the breakdown > back > to gpu to see multiple gpu's for a single mesa version) That's very helpful for me. Thank you:) Thanks, Wind _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev