This also enables some code sharing with tes.
---
 src/amd/common/ac_nir_to_llvm.c | 37 ++++++++++++++++++-------------------
 1 file changed, 18 insertions(+), 19 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 78ae25ee147..3869161967d 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -2688,49 +2688,48 @@ get_dw_address(struct nir_to_llvm_context *ctx,
        dw_addr = LLVMBuildAdd(ctx->builder, dw_addr,
                               LLVMConstInt(ctx->ac.i32, param * 4, false), "");
 
        if (const_index && compact_const_index)
                dw_addr = LLVMBuildAdd(ctx->builder, dw_addr,
                                       LLVMConstInt(ctx->ac.i32, const_index, 
false), "");
        return dw_addr;
 }
 
 static LLVMValueRef
-load_tcs_input(struct nir_to_llvm_context *ctx,
-              nir_intrinsic_instr *instr)
+load_tcs_input(struct ac_shader_abi *abi,
+              LLVMValueRef vertex_index,
+              LLVMValueRef indir_index,
+              unsigned const_index,
+              unsigned location,
+              unsigned driver_location,
+              LLVMTypeRef type,
+              unsigned component,
+              unsigned num_components,
+              bool is_patch,
+              bool is_compact)
 {
+       struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi);
        LLVMValueRef dw_addr, stride;
-       unsigned const_index;
-       LLVMValueRef vertex_index;
-       LLVMValueRef indir_index;
-       unsigned param;
        LLVMValueRef value[4], result;
-       const bool per_vertex = nir_is_per_vertex_io(instr->variables[0]->var, 
ctx->stage);
-       const bool is_compact = instr->variables[0]->var->data.compact;
-       param = 
shader_io_get_unique_index(instr->variables[0]->var->data.location);
-       get_deref_offset(ctx->nir, instr->variables[0],
-                        false, NULL, per_vertex ? &vertex_index : NULL,
-                        &const_index, &indir_index);
+       unsigned param = shader_io_get_unique_index(location);
 
        stride = unpack_param(&ctx->ac, ctx->tcs_in_layout, 13, 8);
        dw_addr = get_tcs_in_current_patch_offset(ctx);
        dw_addr = get_dw_address(ctx, dw_addr, param, const_index, is_compact, 
vertex_index, stride,
                                 indir_index);
 
-       unsigned comp = instr->variables[0]->var->data.location_frac;
-       for (unsigned i = 0; i < instr->num_components + comp; i++) {
+       for (unsigned i = 0; i < num_components + component; i++) {
                value[i] = ac_lds_load(&ctx->ac, dw_addr);
                dw_addr = LLVMBuildAdd(ctx->builder, dw_addr,
                                       ctx->ac.i32_1, "");
        }
-       result = ac_build_varying_gather_values(&ctx->ac, value, 
instr->num_components, comp);
-       result = LLVMBuildBitCast(ctx->builder, result, get_def_type(ctx->nir, 
&instr->dest.ssa), "");
+       result = ac_build_varying_gather_values(&ctx->ac, value, 
num_components, component);
        return result;
 }
 
 static LLVMValueRef
 load_tcs_output(struct nir_to_llvm_context *ctx,
               nir_intrinsic_instr *instr)
 {
        LLVMValueRef dw_addr;
        LLVMValueRef stride = NULL;
        LLVMValueRef value[4], result;
@@ -2984,23 +2983,22 @@ static LLVMValueRef visit_load_var(struct 
ac_nir_context *ctx,
        bool vs_in = ctx->stage == MESA_SHADER_VERTEX &&
                     instr->variables[0]->var->data.mode == nir_var_shader_in;
        get_deref_offset(ctx, instr->variables[0], vs_in, NULL, NULL,
                                      &const_index, &indir_index);
 
        if (instr->dest.ssa.bit_size == 64)
                ve *= 2;
 
        switch (instr->variables[0]->var->data.mode) {
        case nir_var_shader_in:
-               if (ctx->stage == MESA_SHADER_TESS_CTRL)
-                       return load_tcs_input(ctx->nctx, instr);
-               if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+               if (ctx->stage == MESA_SHADER_TESS_CTRL ||
+                   ctx->stage == MESA_SHADER_TESS_EVAL) {
                        LLVMValueRef result;
                        LLVMValueRef vertex_index = NULL;
                        LLVMValueRef indir_index = NULL;
                        unsigned const_index = 0;
                        unsigned location = 
instr->variables[0]->var->data.location;
                        unsigned driver_location = 
instr->variables[0]->var->data.driver_location;
                        const bool is_patch =  
instr->variables[0]->var->data.patch;
                        const bool is_compact = 
instr->variables[0]->var->data.compact;
 
                        get_deref_offset(ctx, instr->variables[0],
@@ -6580,20 +6578,21 @@ LLVMModuleRef 
ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
                ctx.num_output_clips = 
shaders[i]->info.clip_distance_array_size;
                ctx.num_output_culls = 
shaders[i]->info.cull_distance_array_size;
 
                if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
                        ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, 
ctx.ac.i32, "gs_next_vertex");
                        ctx.gs_max_out_vertices = 
shaders[i]->info.gs.vertices_out;
                        ctx.abi.load_inputs = load_gs_input;
                } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
                        ctx.tcs_outputs_read = shaders[i]->info.outputs_read;
                        ctx.tcs_patch_outputs_read = 
shaders[i]->info.patch_outputs_read;
+                       ctx.abi.load_tess_inputs = load_tcs_input;
                } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
                        ctx.tes_primitive_mode = 
shaders[i]->info.tess.primitive_mode;
                        ctx.abi.load_tess_inputs = load_tes_input;
                } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {
                        if (shader_info->info.vs.needs_instance_id) {
                                ctx.shader_info->vs.vgpr_comp_cnt =
                                        MAX2(3, 
ctx.shader_info->vs.vgpr_comp_cnt);
                        }
                } else if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) {
                        shader_info->fs.can_discard = 
shaders[i]->info.fs.uses_discard;
-- 
2.14.3

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