From: Dave Airlie <airl...@redhat.com> This fixes vmfaults seen on vega with: dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_single_sample_.128_128_1.samples_1
These were caused by the don't allocate cmask but it was just accidental. The actual problem was the shader was trying to get the sample positions from a buffer, but the buffer was never getting configured to contain them, as the previous shader never needed them. Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/amd/vulkan/radv_cmd_buffer.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index a366facd63..6a89d4e568 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -593,7 +593,8 @@ radv_update_multisample_state(struct radv_cmd_buffer *cmd_buffer, radeon_set_context_reg(cmd_buffer->cs, R_028804_DB_EQAA, ms->db_eqaa); radeon_set_context_reg(cmd_buffer->cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1); - if (old_pipeline && num_samples == old_pipeline->graphics.ms.num_samples) + if (old_pipeline && num_samples == old_pipeline->graphics.ms.num_samples && + old_pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions == pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions) return; radeon_set_context_reg_seq(cmd_buffer->cs, R_028BDC_PA_SC_LINE_CNTL, 2); -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev