I think this needs to be backported to mesa-stable.

Thanks for fixing this, it makes sense.

Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

On 12/21/2017 05:05 AM, Dave Airlie wrote:
From: Dave Airlie <airl...@redhat.com>

This fixes vmfaults seen on vega with:
dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_single_sample_.128_128_1.samples_1

These were caused by the don't allocate cmask but it was just accidental.

The actual problem was the shader was trying to get the sample positions from
a buffer, but the buffer was never getting configured to contain them, as the
previous shader never needed them.

Signed-off-by: Dave Airlie <airl...@redhat.com>
---
  src/amd/vulkan/radv_cmd_buffer.c | 3 ++-
  1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index a366facd63..6a89d4e568 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -593,7 +593,8 @@ radv_update_multisample_state(struct radv_cmd_buffer 
*cmd_buffer,
        radeon_set_context_reg(cmd_buffer->cs, R_028804_DB_EQAA, ms->db_eqaa);
        radeon_set_context_reg(cmd_buffer->cs, R_028A4C_PA_SC_MODE_CNTL_1, 
ms->pa_sc_mode_cntl_1);
- if (old_pipeline && num_samples == old_pipeline->graphics.ms.num_samples)
+       if (old_pipeline && num_samples == old_pipeline->graphics.ms.num_samples 
&&
+           
old_pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions == 
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions)
                return;
radeon_set_context_reg_seq(cmd_buffer->cs, R_028BDC_PA_SC_LINE_CNTL, 2);

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