Nice catch! Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl>
On Thu, Dec 21, 2017 at 5:05 AM, Dave Airlie <airl...@gmail.com> wrote: > From: Dave Airlie <airl...@redhat.com> > > This fixes vmfaults seen on vega with: > dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_single_sample_.128_128_1.samples_1 > > These were caused by the don't allocate cmask but it was just accidental. > > The actual problem was the shader was trying to get the sample positions from > a buffer, but the buffer was never getting configured to contain them, as the > previous shader never needed them. > > Signed-off-by: Dave Airlie <airl...@redhat.com> > --- > src/amd/vulkan/radv_cmd_buffer.c | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/amd/vulkan/radv_cmd_buffer.c > b/src/amd/vulkan/radv_cmd_buffer.c > index a366facd63..6a89d4e568 100644 > --- a/src/amd/vulkan/radv_cmd_buffer.c > +++ b/src/amd/vulkan/radv_cmd_buffer.c > @@ -593,7 +593,8 @@ radv_update_multisample_state(struct radv_cmd_buffer > *cmd_buffer, > radeon_set_context_reg(cmd_buffer->cs, R_028804_DB_EQAA, ms->db_eqaa); > radeon_set_context_reg(cmd_buffer->cs, R_028A4C_PA_SC_MODE_CNTL_1, > ms->pa_sc_mode_cntl_1); > > - if (old_pipeline && num_samples == > old_pipeline->graphics.ms.num_samples) > + if (old_pipeline && num_samples == > old_pipeline->graphics.ms.num_samples && > + > old_pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions > == > pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions) > return; > > radeon_set_context_reg_seq(cmd_buffer->cs, R_028BDC_PA_SC_LINE_CNTL, > 2); > -- > 2.14.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev