https://bugs.freedesktop.org/show_bug.cgi?id=105291

--- Comment #2 from Roland Scheidegger <srol...@vmware.com> ---
You could figure out if it simply takes too long by increasing the timeout
(albeit that needs a recompile of the kernel module).
If so, I'm not sure what to do really. (Though I think the shader actually does
spilling, possibly could eliminate some of it to speed it up, not sure though
it's possible).

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