Gert Wollny <> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTABUG

--- Comment #4 from Gert Wollny <> ---
The shader doesn't use many registers, even un-optimized the number is below
100, so spilling doesn't occur and beyond that I don't see any option to
optimize it more (apart from rewriting the assembly manually and injecting it).
Which means the only thing we could suggest to someone who wants to enjoy this
shader on older hardware is to change the timeout like given above. Hence I'm
closing this as NOTABUG.

You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
mesa-dev mailing list

Reply via email to