On 2018-03-09 09:51:31, Mark Janes wrote: > Could this be the reason that BSW systems never reliably passed all unit > tests? Up to now, we re-execute each failing test, and mark it as a > pass if it succeeds a second time. > > I'd like to remove that crutch if possible.
It is possible. We basically had memory corruption happening outside the scratch buffer. The corruption was happening a bit passed the end of the buffer we had allocated. It can be difficult to predict the outcome of such corruption. :) -Jordan > Jordan Justen <jordan.l.jus...@intel.com> writes: > > > Ken suggested that we might be underallocating scratch space on HD > > 400. Allocating scratch space as though there was actually 8 EUs > > seems to help with a GPU hang seen on synmark CSDof. > > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104636 > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105290 > > Cc: Kenneth Graunke <kenn...@whitecape.org> > > Cc: Eero Tamminen <eero.t.tammi...@intel.com> > > Cc: <mesa-sta...@lists.freedesktop.org> > > Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> > > --- > > src/mesa/drivers/dri/i965/brw_program.c | 44 > > ++++++++++++++++++++------------- > > 1 file changed, 27 insertions(+), 17 deletions(-) > > > > diff --git a/src/mesa/drivers/dri/i965/brw_program.c > > b/src/mesa/drivers/dri/i965/brw_program.c > > index 527f003977b..c121136c439 100644 > > --- a/src/mesa/drivers/dri/i965/brw_program.c > > +++ b/src/mesa/drivers/dri/i965/brw_program.c > > @@ -402,23 +402,33 @@ brw_alloc_stage_scratch(struct brw_context *brw, > > if (devinfo->gen >= 9) > > subslices = 4 * brw->screen->devinfo.num_slices; > > > > - /* WaCSScratchSize:hsw > > - * > > - * Haswell's scratch space address calculation appears to be sparse > > - * rather than tightly packed. The Thread ID has bits indicating > > - * which subslice, EU within a subslice, and thread within an EU > > - * it is. There's a maximum of two slices and two subslices, so > > these > > - * can be stored with a single bit. Even though there are only 10 > > EUs > > - * per subslice, this is stored in 4 bits, so there's an effective > > - * maximum value of 16 EUs. Similarly, although there are only 7 > > - * threads per EU, this is stored in a 3 bit number, giving an > > effective > > - * maximum value of 8 threads per EU. > > - * > > - * This means that we need to use 16 * 8 instead of 10 * 7 for the > > - * number of threads per subslice. > > - */ > > - const unsigned scratch_ids_per_subslice = > > - devinfo->is_haswell ? 16 * 8 : devinfo->max_cs_threads; > > + unsigned scratch_ids_per_subslice; > > + if (devinfo->is_haswell) { > > + /* WaCSScratchSize:hsw > > + * > > + * Haswell's scratch space address calculation appears to be > > sparse > > + * rather than tightly packed. The Thread ID has bits indicating > > + * which subslice, EU within a subslice, and thread within an EU > > it > > + * is. There's a maximum of two slices and two subslices, so these > > + * can be stored with a single bit. Even though there are only 10 > > EUs > > + * per subslice, this is stored in 4 bits, so there's an effective > > + * maximum value of 16 EUs. Similarly, although there are only 7 > > + * threads per EU, this is stored in a 3 bit number, giving an > > + * effective maximum value of 8 threads per EU. > > + * > > + * This means that we need to use 16 * 8 instead of 10 * 7 for the > > + * number of threads per subslice. > > + */ > > + scratch_ids_per_subslice = 16 * 8; > > + } else if (devinfo->is_cherryview) { > > + /* For Cherryview, it appears that the scratch addresses for the > > 6 EU > > + * devices may still generate compute scratch addresses covering > > the > > + * same range as 8 EU. > > + */ > > + scratch_ids_per_subslice = 8 * 7; > > + } else { > > + scratch_ids_per_subslice = devinfo->max_cs_threads; > > + } > > > > thread_count = scratch_ids_per_subslice * subslices; > > break; > > -- > > 2.16.1 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev