On Sat, Mar 24, 2018 at 1:36 PM, Connor Abbott <[email protected]> wrote:
> If Gallium was being lazy and not > specifying the bounds for internal shaders, that needs to be fixed for > the HW to work properly. > I don't understand the sentence. Shaders don't interact with vertex indices. I also don't like the word "lazy". The proper expression is "saving time". Marek
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