On Sat, Mar 24, 2018 at 5:27 PM, Marek Olšák <[email protected]> wrote:
> On Sat, Mar 24, 2018 at 1:36 PM, Connor Abbott <[email protected]> > wrote: > >> If Gallium was being lazy and not >> specifying the bounds for internal shaders, that needs to be fixed for >> the HW to work properly. >> > > I don't understand the sentence. Shaders don't interact with vertex > indices. I also don't like the word "lazy". The proper expression is > "saving time". > Here is how to do it: if (max_index != ~0u) // index bounds are valid; else // scan the index buffer manually; u_vbuf_get_minmax_index can be used for the scanning. Marek
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