On Sat, Mar 24, 2018 at 2:27 PM, Marek Olšák <[email protected]> wrote:

> On Sat, Mar 24, 2018 at 1:36 PM, Connor Abbott <[email protected]>
> wrote:
>
>> If Gallium was being lazy and not
>> specifying the bounds for internal shaders, that needs to be fixed for
>> the HW to work properly.
>>
>
> I don't understand the sentence. Shaders don't interact with vertex
> indices. I also don't like the word "lazy". The proper expression is
> "saving time".
>

I figured he meant for things like u_blitter.  But why those things would
be using an index buffer is beyond me...
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