https://bugs.freedesktop.org/show_bug.cgi?id=105670

--- Comment #13 from Gert Wollny <[email protected]> ---
The GLSL spec says that "negative zeros are generated as dictated by IEEE" and
that "==" returns the correct result, which I'd assume means (0.0 == -0.0) is
true. 

In any case, I don't see how this is relevant for this bug.

-- 
You are receiving this mail because:
You are the assignee for the bug.
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to