https://bugs.freedesktop.org/show_bug.cgi?id=105670
--- Comment #17 from Timothy Arceri <[email protected]> ---
We still need to create a piglit test for this but here is the fix for NIR
also:
https://patchwork.freedesktop.org/patch/212882/
It seems once the loop in unrolled NIR then optimises this whole shader down
to:
vec4 32 ssa_0 = load_const (0x00000000 /* 0.000000 */, 0x00000000 /*
0.000000 */, 0x00000000 /* 0.000000 */, 0x00000000 /* 0.000000 */)
intrinsic store_var (ssa_0) (ps_out) (15) /* wrmask=xyzw */
/* succs: block_0 */
block block_0:
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