On Thu, Mar 01, 2012 at 09:54:46AM -0800, Eric Anholt wrote: > On Thu, 23 Feb 2012 14:19:19 +0800, Yuanhan Liu <yuanhan....@linux.intel.com> > wrote: > > The current code would ignore the point size specified by gl_PointSize > > builtin variable in vertex shader on Pineview. This patch servers as > > fixing that. > > > > This patch fixes the following issues on Pineview: > > webglc: > > https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/rendering/point-size.html > > piglit: glsl-vs-point-size > > > > NOTE: This is a candidate for stable release branches. > > > > v2: pick Eric's nice tip for fixing this issue in hardware rendering. > > > > Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com> > > --- > > src/mesa/drivers/dri/i915/i915_fragprog.c | 4 ++++ > > 1 files changed, 4 insertions(+), 0 deletions(-) > > > > diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c > > b/src/mesa/drivers/dri/i915/i915_fragprog.c > > index 4f016a3..2d60523 100644 > > --- a/src/mesa/drivers/dri/i915/i915_fragprog.c > > +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c > > @@ -1361,6 +1361,10 @@ i915ValidateFragmentProgram(struct i915_context > > *i915) > > EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12); > > } > > > > + /* Handle gl_PointSize builtin var here */ > > + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) > > + EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 1); > > All the other EMIT_ATTRs specify the number of bytes as the last arg. > It seems like this code shouldn't have worked.
Actually, it does work ;) Well, if the last arg specify the size in _bytes_, then this patch was wrong. And here is the updated one: ----- >From 5b4c96c0d8b57bf2759b9cdfd4dc1ddfcda2f56a Mon Sep 17 00:00:00 2001 From: Yuanhan Liu <yuanhan....@linux.intel.com> Date: Thu, 23 Feb 2012 14:19:19 +0800 Subject: [PATCH] i915: fix wrong rendering of gl_PointSize on Pineview The current code would ignore the point size specified by gl_PointSize builtin variable in vertex shader on Pineview. This patch servers as fixing that. This patch fixes the following issues on Pineview: webglc: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/rendering/point-size.html piglit: glsl-vs-point-size NOTE: This is a candidate for stable release branches. v2: pick Eric's nice tip for fixing this issue in hardware rendering. v3: the last arg of EMIT_ATTR specify the size in _byte_. (Eric) Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com> --- src/mesa/drivers/dri/i915/i915_fragprog.c | 4 ++++ 1 files changed, 4 insertions(+), 0 deletions(-) diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index 4f016a3..5b7e93e 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -1361,6 +1361,10 @@ i915ValidateFragmentProgram(struct i915_context *i915) EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12); } + /* Handle gl_PointSize builtin var here */ + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) + EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 4); + if (inputsRead & FRAG_BIT_COL0) { intel->coloroffset = offset / 4; EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4); -- 1.7.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev