For the series Tested-by: Dieter Nützel <[email protected]>
with glmark2, glxgears, UH, UV, Blender 2.79 and FreeCAD 0.17 on RX 580. With UH I saw some small light blue triangles spreading around. Have to bisect which patch set was the culprit. (If I have some time.) Tried your's above configure-bump-libdrm-for-AMDGPU-to-2.4.92.mbox (Samuel) ASTC-texture-compression-for-all-Gallium-drivers.mbox (Marek) Dieter Am 28.07.2018 03:07, schrieb Timothy Arceri:
On 28/07/18 11:06, Timothy Arceri wrote:Since we know what side of the branch we ended up on we can just replace the use with a constant. All the spill changes in shader-db are from Dolphin uber shaders, despite some small regressions the change is clearly positive. V2: insert new constant after any phis in the use->parent_instr->type == nir_instr_type_phi path.Meh this was meant to be V3 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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