Am 01.08.2018 05:56, schrieb Timothy Arceri:
On 01/08/18 13:09, Dieter Nützel wrote:
Am 31.07.2018 13:34, schrieb Timothy Arceri:
On 31/07/18 13:50, Dieter Nützel wrote:
Am 30.07.2018 05:24, schrieb Dieter Nützel:
For the series

Tested-by: Dieter Nützel <die...@nuetzel-hh.de>

with glmark2, glxgears, UH, UV, Blender 2.79 and FreeCAD 0.17

on RX 580.

With UH I saw some small light blue triangles spreading around.
Have to bisect which patch set was the culprit. (If I have some time.)
Tried your's above
configure-bump-libdrm-for-AMDGPU-to-2.4.92.mbox (Samuel)
ASTC-texture-compression-for-all-Gallium-drivers.mbox (Marek)

Dieter

It has something to do with tessellation.
If I disable it (F3) all small light blue triangles are _gone_.

Are you able to bisect?

In short, it has _nothing_ to do with _this_ series.
Tested on e6ff5ac446.
So my tb stands.

After some sleep (Nothern Germany is _very_ hot and _dry_ this year) I'll do my very best... ;-)

hehe. Yes I've experienced a "heat wave" in Northern Europe before,
but some of us have very different definitions of _very_ hot and _dry_
:P

With tonight's shower we had only _4_ (really 3, first day was 10 minutes with only some drops)
days with rain since last week of April!!!
Our fields and forests need badly water.
We never had such dry spring/early summer/summer for ages.

So back to work.

/opt/mesa> git bisect bad 86b52d42368ac496fe24bc6674e754c323381635 is the first bad commit
commit 86b52d42368ac496fe24bc6674e754c323381635
Author: Marek Olšák <marek.ol...@amd.com>
Date:   Fri Jul 13 00:23:36 2018 -0400

    radeonsi: reduce LDS stalls by 40% for tessellation

    40% is the decrease in the LGKM counter (which includes SMEM too)
    for the GFX9 LSHS stage.

This will make the LDS size slightly larger, but I wasn't able to increase the patch stride without corruption, so I'm increasing the vertex stride.

:040000 040000 8d457bbd593fe44ca0c7080820f3428f64d5ba19 56feae85455f50d6e5ab7a0285db7319d0601afe M src

Reverting it (on top of master + _this_ series) makes all smooth and
dandy, again - at least on RX580.

Going to bed.




Regards,
Dieter

Am 28.07.2018 03:07, schrieb Timothy Arceri:
On 28/07/18 11:06, Timothy Arceri wrote:
Since we know what side of the branch we ended up on we can just
replace the use with a constant.

All the spill changes in shader-db are from Dolphin uber shaders,
despite some small regressions the change is clearly positive.

V2: insert new constant after any phis in the
     use->parent_instr->type == nir_instr_type_phi path.

Meh this was meant to be V3
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