From: José Fonseca <jfons...@vmware.com> To match Shader Model 4 limits, as specified in http://msdn.microsoft.com/en-us/library/windows/desktop/ff471378.aspx --- src/gallium/auxiliary/tgsi/tgsi_exec.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.h b/src/gallium/auxiliary/tgsi/tgsi_exec.h index fc1ee09..fbd28a2 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.h +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.h @@ -128,7 +128,7 @@ struct tgsi_sampler float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]); }; -#define TGSI_EXEC_NUM_TEMPS 128 +#define TGSI_EXEC_NUM_TEMPS 4096 #define TGSI_EXEC_NUM_IMMEDIATES 256 #define TGSI_EXEC_NUM_TEMP_ARRAYS 8 -- 1.7.9.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev