From: José Fonseca <jfons...@vmware.com>

There is more work necessary to properly support buffers in shaders, but
this gets things a bit further along.
---
 src/gallium/auxiliary/tgsi/tgsi_exec.c |    1 +
 1 file changed, 1 insertion(+)

diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c 
b/src/gallium/auxiliary/tgsi/tgsi_exec.c
index 1b7150b..9f226c4 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -2061,6 +2061,7 @@ exec_txf(struct tgsi_exec_machine *mach,
    case TGSI_TEXTURE_1D_ARRAY:
       IFETCH(&r[1], 0, TGSI_CHAN_Y);
       /* fallthrough */
+   case TGSI_TEXTURE_BUFFER:
    case TGSI_TEXTURE_1D:
    case TGSI_TEXTURE_SHADOW1D:
       IFETCH(&r[0], 0, TGSI_CHAN_X);
-- 
1.7.9.5

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to