From: José Fonseca <jfons...@vmware.com> There is more work necessary to properly support buffers in shaders, but this gets things a bit further along. --- src/gallium/auxiliary/tgsi/tgsi_exec.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c index 1b7150b..9f226c4 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.c +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c @@ -2061,6 +2061,7 @@ exec_txf(struct tgsi_exec_machine *mach, case TGSI_TEXTURE_1D_ARRAY: IFETCH(&r[1], 0, TGSI_CHAN_Y); /* fallthrough */ + case TGSI_TEXTURE_BUFFER: case TGSI_TEXTURE_1D: case TGSI_TEXTURE_SHADOW1D: IFETCH(&r[0], 0, TGSI_CHAN_X); -- 1.7.9.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev