On 12/04/2012 07:13 AM, jfons...@vmware.com wrote:
From: José Fonseca<jfons...@vmware.com>
To match Shader Model 4 limits, as specified in
http://msdn.microsoft.com/en-us/library/windows/desktop/ff471378.aspx
---
src/gallium/auxiliary/tgsi/tgsi_exec.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.h
b/src/gallium/auxiliary/tgsi/tgsi_exec.h
index fc1ee09..fbd28a2 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.h
@@ -128,7 +128,7 @@ struct tgsi_sampler
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
};
-#define TGSI_EXEC_NUM_TEMPS 128
+#define TGSI_EXEC_NUM_TEMPS 4096
#define TGSI_EXEC_NUM_IMMEDIATES 256
#define TGSI_EXEC_NUM_TEMP_ARRAYS 8
I had minor comments on #5 and #9.
Reviewed-by: Brian Paul <bri...@vmware.com>
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