Set the renderbuffer's Depth field to match the texture's Depth when rendering to a texture.
Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/mesa/drivers/dri/intel/intel_fbo.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index a8a7ab3..243c00a 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -482,14 +482,17 @@ intel_framebuffer_renderbuffer(struct gl_context * ctx, static bool intel_renderbuffer_update_wrapper(struct intel_context *intel, struct intel_renderbuffer *irb, - struct gl_texture_image *image, - uint32_t layer) + struct gl_texture_image *image, + uint32_t layer, + bool layered) { struct gl_renderbuffer *rb = &irb->Base.Base; struct intel_texture_image *intel_image = intel_texture_image(image); struct intel_mipmap_tree *mt = intel_image->mt; int level = image->Level; + rb->Depth = image->Depth; + rb->AllocStorage = intel_nop_alloc_storage; intel_miptree_check_level_layer(mt, level, layer); @@ -598,7 +601,7 @@ intel_render_texture(struct gl_context * ctx, intel_miptree_check_level_layer(mt, att->TextureLevel, layer); - if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) { + if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer, att->Layered)) { _swrast_render_texture(ctx, fb, att); return; } -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev