>> >> I've merged a bunch of Chris's parser changes into mine, >> mainly because the parser needs a bunch of changes to handle >> the fact that .name() no longer parses the same, and after >> reading the GLSL spec and glslang, and failing every other >> way I tried, I produced what looks to be the correct parsing >> for subroutines and methods. This means moving the method >> handling code. >> >> Also the subroutine uniforms don't have an int type, >> because we need the type, however I compare them with >> ints and I've had to tweak ir validation to allow that. >> >> Otherwise the biggest change since last posting is the >> GL API now validates the subroutines and function lists >> it gets in glUniformSubroutinesiv. >> >> Dave. > > Patches 1-6 are > Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
I've pushed a few changes to my arb_shader_subroutine branch, mainly clarifying the new members with some comments, the changes Tapani suggested, adding review tags. I'll look at the adding a subroutine->int conversion now, Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev