On Thu, 25 Mar 1999, Marc Jauvin wrote:

> Brian Paul wrote:
> > 
> > Marc Jauvin wrote:
> > >
> > > Hi,
> > >
> > > I have some work to do with respect to MIP mapping and I would like to know
> > > where I can find information on how the texture selection works and where
> > > exactly in the code it can be found.
> > 
> > The OpenGL spec is a good place to learn how it works.
> 
> Would you be so kind as to let me know where I can find this OpenGL spec?
> (and the RedBook)
 
The OpenGL spec is not for the feint hearted - it's full of ugly math
and is VERY heavy going.

However, if you want to know how the MIP selection works, this is the only
place to read about it.  (the OpenGL 1.1 spec is in HTML, for some
reason, the 1.2 spec is only in PDF (yuk) or Postscript (double-yuk):

    http://www.opengl.org/Documentation/Specs.html

The RedBook is the cute name for "The OpenGL Programming Guide"
which is now available (for OpenGL 1.1) online here:

 
http://ofs.msi.umn.edu:88/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_RM/@Generic__BookView
 
You won't find the details of how each map is selected in the Red Book
because most programmers will never need to know. That's something for
developers of OpenGL implementations.

Steve Baker                (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc.      (817)619-2466 (Fax)
Work: [EMAIL PROTECTED]      http://www.hti.com
Home: [EMAIL PROTECTED] http://web2.airmail.net/sjbaker1

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