I've noticed some strange problems with the May 5 CVS snapshot
when building the straight Win32 (no Glide) version, running on Win98.

Specifically:
- drawpix shows incorrect image (what seems to be half-width gray,
half-width black box)
- gltt package's demo "bottomtext" and any other pixmap fonts are blurred
outline only
- multiarb and multitex textures are black

The first two yield similar results using Microsoft's GL, so I don't know
if the demos are broken.  The last cannot be run on Microsoft's GL.

The first and third problems do not occur with Mesa 3.0.  The second still
does, so maybe gltt's pixmap font code is broken.  Bitmap fonts seem OK.

Can anyone confirm that these tests work with MesaCVS on anything else?  Is
it just the non-Glide Windows port that is broken?


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