I've noticed some strange problems with the May 5 CVS snapshot when building the straight Win32 (no Glide) version, running on Win98. Specifically: - drawpix shows incorrect image (what seems to be half-width gray, half-width black box) - gltt package's demo "bottomtext" and any other pixmap fonts are blurred outline only - multiarb and multitex textures are black The first two yield similar results using Microsoft's GL, so I don't know if the demos are broken. The last cannot be run on Microsoft's GL. The first and third problems do not occur with Mesa 3.0. The second still does, so maybe gltt's pixmap font code is broken. Bitmap fonts seem OK. Can anyone confirm that these tests work with MesaCVS on anything else? Is it just the non-Glide Windows port that is broken? _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev