Brian Paul wrote:
>
> OK, I figured it out. It's not really a bug with respect to the spec.
> However, it's an area where many GL implementations don't exactly
> follow the spec.
...I was beginning to suspect that.
> I bet that if the OpenGL designers had a second change to design
> OpenGL they'd leave out texture borders completely. They seem to be
> more trouble than they're worth.
Amen to that!!!
> BTW, the texture modes you're using put you on a very slow path
> through Mesa. There are quite a few functions calls per pixel.
Texturing (the underlying algorithms) is definitely not my strong
suit. If you (or anyone) could enlighten me as to why this is a
slow path, I would appreciate the info (even if only pointers to
references).
Thanks for the tracking this down,
scott
--
Scott McMillan mailto:[EMAIL PROTECTED]
Cambridge Research Associates http://www.cambridge.com
1430 Spring Hill Road, Ste. 200 Voice: (703) 790-0505 x7235
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