Brian Paul wrote:
| I bet that if the OpenGL designers had a second change to design
| OpenGL they'd leave out texture borders completely. They seem to be
| more trouble than they're worth.
Yes. The original texture border semantics were intended to make it
feasible to tile large geometries (e.g. terrain) with small textures
(whose size is limited by small on-board texture memories). There are
now better solutions for that problem.
Allen
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