[EMAIL PROTECTED] wrote:
>
> I've successfully gotten mesa/mesa-on-3dfx/glu/glut and all the test
> proggys built and executing via MSVC 6 SP3 on Win NT 4.
Great! Thanks, Ted.
Here's a question for you. In the gl.h header there's a bunch of
Windows pragmas to silence compiler warnings. That's only intended
for compiling Mesa itself, right? As is, these pragmas would be in
effect when compiling application code too, right?
If so, I'd like to fix that. Perhaps we need a src/mesagl.h header
which includes gl.h and adds the pragmas. Then replace all includes
of GL/gl.h with mesagl.h in the Mesa sources. What do you think?
There's a group (led by Jon Leech of SGI) trying to establish a
baseline/universal gl.h header format. It'll probably need Windows-
specific hacks like those in Mesa. It would be nice to clean-up
Mesa's gl.h wherever possible.
> I've also made minor changes to fire.c/ipers.c/glbpaltx.c in the 3dfx/demos
> directory to allow clean building on Windblows. Should not affect other
> builds
> as it's only a minor header inclusion reorder (put windows.h stuff prior to
> glut.h to prevent some identifier conflicts).
>
> I'm working on building in DirectDraw overlay support for the
> 3dfx-in-a-window
> hack for Voodoo1/2 running - not sure when I'll finish it though.
>
> Cheers,
> -Ted
>
> PS: I don't see a 'docs' directory when I do a "cvs update" - am I missing
> something simple here?
cvs update -d .
-d means create new directories
-Brian
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Brian Paul Avid Technology / Softimage [EMAIL PROTECTED]
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